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Noah Thompson

Noah Thompson

Multiplayer & Networking Specialist

5 years experienceDenver, CO

Specialties

NetworkingMultiplayer ArchitectureServer Infrastructure

About

Noah architects scalable multiplayer systems in Godot, implementing authoritative servers, lag compensation, predictive movement, and real-time state synchronisation for competitive and co-op games.

Technical Skills

Godot MultiplayerAPIENet / WebSocketsRPCsState SyncRollback NetcodeDedicated Servers

Featured Projects

GodotRollback

Open-source rollback netcode library for Godot 4 (3.1k+ stars)

Godot 4GDScriptENet

Battlescape Online

40-player real-time strategy game with authoritative server architecture

Godot 4WebSocketNode.js Server

Sync Framework

Declarative state synchronisation framework used in 4 shipped multiplayer titles

Godot 4MultiplayerSynchronizerGDScript