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Noah Thompson
Multiplayer & Networking Specialist
5 years experienceDenver, CO
Specialties
NetworkingMultiplayer ArchitectureServer Infrastructure
About
Noah architects scalable multiplayer systems in Godot, implementing authoritative servers, lag compensation, predictive movement, and real-time state synchronisation for competitive and co-op games.
Technical Skills
Godot MultiplayerAPIENet / WebSocketsRPCsState SyncRollback NetcodeDedicated Servers
Featured Projects
GodotRollback
Open-source rollback netcode library for Godot 4 (3.1k+ stars)
Godot 4GDScriptENet
Battlescape Online
40-player real-time strategy game with authoritative server architecture
Godot 4WebSocketNode.js Server
Sync Framework
Declarative state synchronisation framework used in 4 shipped multiplayer titles
Godot 4MultiplayerSynchronizerGDScript